Abramelin Studios Limited - Motion Capture Studio

Starting our virtual worlds orientated motion capture studio back in 2005, We are one of the first companies in Secondlife® to capture original animations for Secondlife®. Investing heavily in the technology required it has enabled us to provide some of the smoothest and most realistic animations available in world to date.

Although we are not currently undertaking any custom work on an individual basis, we are happy to take suggestions and requests for motion captured animations. If there is any type of animation you would like motion captured please do not hesitate to contact us about it. We have our own in-house studio and do regular motion capture shoots for our SL brand Abranimations®.

Our Secondlife brand Abranimations® stocks a huge range of motion capture animations. We have something to fit everyone's tastes. You can visit the Abranimations® website here.

What is motion capture?

Motion capture is the use of computer hardware to record motion, in our case specifically human motion. The system we use is a high end gyroscopic inertial motion capture system. The system tracks the motion of an actors individual limbs via sensors attached to them and records them on a computer. Our in house animator then cleans up the data and generates SL ready bvh files for use in Secondlife®

The system we use is highly accurate and allows us to capture some of the most realistic and fluid motion capture animation in Secondlife®.

Why use motion capture?

The alternative to motion capture is key framed animation. This can be created with software such as poser which allows you to set individual poses to a 3d models limb positions. By changing the limb positions at various stages(frames) over a period of time you can create a sequence of pose changes. The animation software then interpolates the motion in between these 'key frames' to make a moving animation sequence.

Due to the low cost, relatively quick development time and suitability for many purposes this is often a better choice for animation creation. The problem however with key framed animations is that it is practically impossibly to create them with all the nuances of motion. As a result key framed animation can look somewhat robotic. Motion capture animations however capture all of these subtle movements to create ultra realistic smooth animations.

 

 

Copyright © 2010 Abramelin Studios Limited - Abranimations - Dances Animations Toys Gadgets for SL

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Design & Artwork By Debbie Jew Commercial Illustrator - Pub Chalkboard Artist UK - Kudoo Shopping Comparison